

In fact if you rush through levels you’ll actually trigger the next dialogue and enemy movement further down the line which can screw up your entire stealthy game plan. It’s not very realistic but as a game device it works just fine. Wear an outfit similar to other characters on the map and they’ll become suspicious but if you can hide your face and duck behind cover they’ll see nothing wrong with your behaviour. It also depletes heavily if you use it when disguised. Instinct also shows nearby enemies through walls and the path they’re about to take so it comes in very handy when finding cover behind walls and being confident you’re not about to be rumbled.

Each target can be killed in a number of ways and you’ll find them by exploring, replaying levels and using your ‘instinct’ in the less hard difficulties to give you hints as to how to harm your prey.

It can be if you want to run and gun through the levels but you won’t get the high score you want or the satisfaction of those signature kills. Games have progressed a lot over the past 6 years and IO Interactive have moved with the times, not only employing ideas from other games such as Splinter Cell, Assassins Creed and Arkham Asylum but also keeping Hitman’s identity.

Of course things are more complicated than that and the game leads you through 20 levels where not only must you kill creatively, but also escape for your life, as you’re hunted as well. In fact, the hit he’s asked to execute is that of his former boss. This time the story’s of a more personal nature. Breaking Bad’s Walter White and Larry David have enjoyed many an episode on TV but the smartly dressed killer with a red tie surely is the king on computers and consoles. Agent 47 finally returns in Hitman: Absolution and it’s about time because after 6 and a half years he’s in danger of being usurped by other baldy anti-heroes.
